It would helpful to be able to create rules where only the specified settings override your regular game plan settings.
Example:
I want to create a rule to put my defense in 100% Pass Key in the last 10 minutes of the 4th quarter when I'm leading. This would be to help against the inevitable 4th quarter pass-fest comebacks. Currently, to accomplish this I would create rules for when it's in the 4th quarter with 10:00 to 0:00 remaining (plus Any down, Any distance, etc...) with settings that match my regular defensive game plan settings for each scenario except that they would all specify 100% Pass Key.
In my suggestion, I would create a rule that just specifies 100% Pass key (and no other settings) whenever the conditions (4th quarter, 10:00 to 0:00, Any down, etc...) are matched. Then, when the quarter and time were matched, the game engine would use 100% Pass Key plus the other settings (Sec, LB, etc...) from what ever game plan settings/other rules are in effect for the given situation.
This example illustrates two reasons why partial rules would be valuable:
1) Most of us have dozens of different game planning scenarios based on down, distance, and position on the field. To accomplish the goal in my example, I will have to create a rule for each of those scenarios that duplicates all of the settings of each scenario except they set the Pass/Run key to 100% Pass.
2) Because defensive rules allow us to set the personnel group(s) used I
have to pick one or more as part of each rule (leaving them all at 0% defaults them all an even distribution of 20% for each group). So I lose the ability to continue to match opposing offensive player groups with the appropriate defensive one by implementing this (or really any) defensive rule.
Last edited at 8/05/2016 5:18 pm