Would like to see the player salaries/contracts simulate what the game is simulating, American pro football, same as the 32 cities used for standard leagues, the field & rules, and the game in general.
The game as it stands does not even come close to simulating pro football when a league leading or successful QB, RB, or WR is receiving a ridiculously low salary or bare minimum. Looking at a majority of the dominant league champion teams, and on-going division winners shows that their "room under cap" is usually $30 milllion and up, which allows them to bid extremely high amounts for "marquee" FA's without having to make room on their rosters to do so, which is a major part of professional football team management, what this game is attempting to simulate as much as possible.
Implementing this in the game should not be very hard to do and would increase the strategy and planning to be successful, putting that part of the game on a more equal level with the other key aspects,....drafting, game planning, and player/roster compositions.
As it stands now, team salary cap and room under cap are not doing what they are supposed to do if the game priority is to
simulate. Successful, high rated linemen and kickers, do not make the same or more in salary than successful/high rated QB, RB, WR, DB, and LBs.
Last edited at 8/24/2016 8:50 am