I like to tell stories. As a long-suffering New York Giants fan, i have my share. This one is about Giants teams of the early 1970s, and their speedy saviour, Rocky Thompson.
In the early 70s, the Giants were falling behind other teams in talent and team speed and were being criticized for it. Management put their heads together and decided to save the team by drafting Rocky Thompson in the first round in 1971. Problem is, Rocky Thompson wasn't a football player he was a track star.
When Rocky Thompson ran his first kickoff return back for a touchdown, management looked like Genuises. But two years later Rocky was unceremoniously cut and quietly let go. Rocky had no football skills. He couldn't catch, he couldn't throw, he couldn't kick, he couldn't punt, he couldn't block, he couldn't tackle, and he couldn't hold on to the ball very well. He didn't help the Giants win a single game.
In the real world, the Rocky Thompson Saga would be repeated daily if NFL GMs ran their teams the way some MFN GMs do. Unfortunately, from my point of view, in MFM, cutting most of a team's skilled players and replacing them with a bunch of Rocky Thompsons seems to work extremely well.
Is there a suggestion here? I don't know. If the community is happy the way MFN is then I guess there's no suggestion.
I feel, however, that being able to build strong winning teams based only on players' speed ratings trivialzes and marginalizes both the sport and the game. It removes much of the intellectual and strategy aspect and turns it into a non-thinking, robotic endeavor.
But i must admit that it works very well. Just not in the real world. In the real world, skills matter.