Do you play in one of the beta leagues?
In mfn 1 the final game I blitzed heavy for my plan 27 out of 66 snaps. (It depends what the opponents does so...and almost 1/3 of those was out of the dime when I still had 6 dbs covering)
My opponent blitzed 35 out of 62
The plan that lost was the heavier weighted blitz plan .
Currently I think only blitzes are penalized in mfn one.
As it always has been......the real problem with blitzes is that pressure kills qbs and make dbs elite play makers. Yes that comes with a combination of things not just pressure with fast guys as it is now.
One on ones on the outside are just too easy for defenders . These past 2 seasons in mfn one dbs get beat in these situations . But if you put defenders back in coverage (not blitz ) your defense will have better luck on those deep passes(just like real life ).
Alot is different in the beta leagues right now, and more will change. But if you can't throw deep vs a blitz the defense will never have to back off. Which opens the run back up . So, imo this works two fold here but the key is these heavy blitz teams have to get beat deep without any deep over the top help.
There is a glitch in man coverage , which is being tested and eliminated , that allows alot 8f yards the catch.
In the past you could blitz 99% percent of the time.....hot reads and play abuse penalties were added.
Those changes have dropped blitz numbers to around 70 % . Pretty high, but over a dozen new changes (currently in testing) have lowered the effectiveness of heavy blit zing to around 50 %.
Your observations, feed back and suggestions would be greatly appreciated in one of these test leagues as there is separate beta league discussions specifically designed to enable code change direction.
Last edited at 4/27/2018 5:30 pm