shauma_llama wrote:
Lamba wrote:
As a new guy, I'd be down for making volatility a hidden start, but then I'd want some sort of guarantee that volatility have less impact or that the (projected) higher picks on average have lower volatility, or value of the higher picks will plummet (even more than they are, due to the huge difference in contracts from 1st to 3rd round, while you can often (I'm told) find good starters in 3rd.)
IRL teams find starters, even all pros in the mid-rounds. Don't think we'd see all-pro types coming out of the middle-rounds in this simulation.
Tbf, I think the draft should be more linear. Not because it's the nature of the league IRL, but because we're players of a computer game that's supposed to both give us the feeling of being owners of a Franchise as well as give us the wonderful sensation of making good decisions.
A stat like volatility, hidden or not, can stifle the sense of accomplishment, when that really good pick turns out to be trash and you're paying him big bucks. So more or less "guaranteeing" (to some extend) that if you spend a 1st rounder, you get someone worthwhile of starting (unless you're stacked), is probably a way to go for a game like this. If it becomes a hidden stat and is as random as now (I had an early round allocation draft pick drop 15 points in future rating), then the 1st and maybe even 2nd round picks will be easily traded away in an attempt to hit home runs with the mid round picks.
Note: I consider anyone with 80+ rating solid starters, the higher above 80 they are, to me, they're some kind of stars for the team. So even with volatility able to "boom" some players, the overall quality should just be higher at the top, so a "bust" 1st rounder and a "boom" 3rd-4th rounder can both end up at say 80. If you draft someone with potential of 90+ and you end up with a 70-75 guy, that's outright demotivational, when you can impact anything else, but that one random stat (if it's hidden).