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Main - General MFN Discussion

Re: Biggest Blowouts

By Pittball1
12/30/2015 10:26 am
murderleg wrote:
jdavidbakr wrote:
WarEagle wrote:
This game will never be what it could be when owners like this are allowed to remain as part of the game.


I would love to have a set of objective rules (read: automated) that can take action to reduce or limit this kind of behavior. I'm love to hear thoughts on what you think might be good rules, and what actions should be taken (i.e. maybe just the AI overtakes the team, or they are kicked out of the league, etc). They would have to be loose enough so that an owner is not accidentally punished because he makes a stupid move without any malicious intent, but strong enough that you can't skate the line intentionally.


Well you have the trade balance meter which can regulate most of it but there needs to be a free agency minimum or something. People should have a max amount of money under cap.


+1
If what you are saying is that a team can not have say more than 40 million under cap.
Last edited at 12/30/2015 10:28 am

Re: Biggest Blowouts

By Chipped
12/30/2015 10:53 am
40 million is a bit low. I had way more than that when this past season in MFN-11 began and my team was/is competitive.

In hindsight I should've spent more of that but alas.

Re: Biggest Blowouts

By Coach Pappy
12/30/2015 11:37 am
parsh wrote:
Jono wrote:
Just won a game yesterday 137-0.


Found that game. That owner shouldnt be allowed to play. In my opinion ...

* 30+ players on 1 year contract. and maybe 10 players I'd rank decent to good

* Majority of roster doesn't even crack 40 for a MAX rating.

* Over $100 million in salary cap space

I understand wanting to rebuild ,, and they have with an offensive line and QB ... but they could have better players and be more competitive.


My question with that team would be to research it to see if it had been used as a farm team by an owner. If so, that owner should be banned.

Re: Biggest Blowouts

By Gustoon
12/30/2015 12:25 pm
Chipped wrote:
40 million is a bit low. I had way more than that when this past season in MFN-11 began and my team was/is competitive.

In hindsight I should've spent more of that but alas.


I agree, if you're in rebuild mode you clear contracts , free up cap space for FAs and draft signings, accumulating high draft picks is costly! :0

I'd like to see (as in the case of this user) if you have a team of under 47 players the AI kicks in and signs FAs and auto resets the depth chart and tactics, at least that way we can have some kind of a game and eradicate blow out games.

Re: Biggest Blowouts

By Chipped
12/30/2015 12:31 pm
Gustoon wrote:
I'd like to see (as in the case of this user) if you have a team of under 47 players the AI kicks in and signs FAs and auto resets the depth chart and tactics, at least that way we can have some kind of a game and eradicate blow out games.


Doesn't the AI do this already? I learned the hard way that having less than 45 players active gets you a depth chart reset, and I've seen the AI sign random players to contracts (I forget what the trigger is, but there's a minimum number of players a team must have) without my approval.

I think the best way to tank (if you wanted to) is to put your best players lower on the depth chart so the play less, but I think JD has a fix coming up - good players with little playing time are more likely to resign elsewhere or turn down contract extensions.

Re: Biggest Blowouts

By Gustoon
12/30/2015 12:38 pm
Chipped wrote:
Gustoon wrote:
I'd like to see (as in the case of this user) if you have a team of under 47 players the AI kicks in and signs FAs and auto resets the depth chart and tactics, at least that way we can have some kind of a game and eradicate blow out games.


Doesn't the AI do this already? I learned the hard way that having less than 45 players active gets you a depth chart reset, and I've seen the AI sign random players to contracts (I forget what the trigger is, but there's a minimum number of players a team must have) without my approval.

I think the best way to tank (if you wanted to) is to put your best players lower on the depth chart so the play less, but I think JD has a fix coming up - good players with little playing time are more likely to resign elsewhere or turn down contract extensions.


Sounds like you know way more about this than me, oh well thats a good thing. If AI teams can sign FAs, I don't see why a team that has been deliberately gutted can't do the same via AI

Re: Biggest Blowouts

By lump7502
1/01/2016 9:19 am
How about working to fix the sim first, just a thought and whoever suggested a minor system dont go thinking there wouldnt be power players standing around dominating it then finding workarounds to get back into it

Re: Biggest Blowouts

By coachcbjii
1/04/2016 11:43 pm
I won 105-0 yesterday

Re: Biggest Blowouts

By NeoEclipse
1/06/2016 10:00 pm
jdavidbakr wrote:
WarEagle wrote:
This game will never be what it could be when owners like this are allowed to remain as part of the game.


I would love to have a set of objective rules (read: automated) that can take action to reduce or limit this kind of behavior. I'm love to hear thoughts on what you think might be good rules, and what actions should be taken (i.e. maybe just the AI overtakes the team, or they are kicked out of the league, etc). They would have to be loose enough so that an owner is not accidentally punished because he makes a stupid move without any malicious intent, but strong enough that you can't skate the line intentionally.


Why not try to build a model around how the NFL does it? All teams are required to spend a minimum percentage of cap space every year.

Re: Biggest Blowouts

By parsh
1/07/2016 5:42 am
NeoEclipse wrote:
jdavidbakr wrote:
WarEagle wrote:
This game will never be what it could be when owners like this are allowed to remain as part of the game.


I would love to have a set of objective rules (read: automated) that can take action to reduce or limit this kind of behavior. I'm love to hear thoughts on what you think might be good rules, and what actions should be taken (i.e. maybe just the AI overtakes the team, or they are kicked out of the league, etc). They would have to be loose enough so that an owner is not accidentally punished because he makes a stupid move without any malicious intent, but strong enough that you can't skate the line intentionally.


Why not try to build a model around how the NFL does it? All teams are required to spend a minimum percentage of cap space every year.


Wouldn't work here ... I could easily offer 10 horrible players one year $10,000,000 deals each to bump the cap percentage.

Now if there was say a league average of team talent and your team is dreadfully low you need to either improve the quality of players or risk losing your team Id be all for.

Problem with that is who establishes the league average as everyone views players different ... lol