This post is about all attributes, but the main example I'm going to use is Speed. There has been a lot of discussion on all the forums about how faster players are currently better. And how Speed has become the only attribute that matters. And while I agree in v.4 Speed is the only attribute that is worth anything for most positions, like DEs, none of us really know how it works or what it means. My suggestion for Speed would then to peg 100 on a particular measurement like the 40 yard dash and then decrease arithmetically for each point from 100. So something like this.
40 Yard Dash Time - Game Speed Rating
4.20 - 100
4.21 - 99
...
4.45 - 75
...
4.7 - 50
...
4.95 - 25
...
5.2 - 0
At the same time, I would make elite speed a lot hard to achieve. There are so many players right now that get generated with 90+ SP at all positions. If elite speed actually means elite speed, these players should be very rare. The bulk of players should fall in the 25-75 range, but currently, 75 speed at most positions isn't worth play and lower than that is a player you cut right away. (Unless that player is a WR and then you ignore SP for the most part since there is little difference between 100 and 15 in terms of separation from a DB.)
The other reason why I'm suggesting Speed be looked at first is because it's a static measurable in game terms. The field will be the same size for everyone and it is not affected by a players height or weight. The amount of time it takes a player to get from point A to point B should also be immediately recognizable. There should be no more guessing how fast a 100 SP RB is versus a 100 SP LB versus a 100 SP OL, etc.
You could do something similar with Strength and Acceleration. There would be a lot fewer players out there with 100 attributes, but it would make scouting much more interesting and custom weights much more valuable.
EDIT: I had mistyped something earlier, or at least, I didn't explain it enough.
I think that 100 attribute players should be generated in the 1:100 range (that's an easy enough random number generation) and that all attributes should be configured this way. That way a player with multiple 100s would have a 1/100^n chance of being generated. So a player with two 100s would have a 1/1000; three 100s would be 1/10000; four would be 1/100000, etc. That way players with 4 or 5 100s would be truly special players and not "the players you have to have to be at all successful".
Last edited at 1/28/2017 11:26 am