jdavidbakr wrote:
There are two ideas that I'm considering to combat this:
1) User-created leagues - essentially a user would pay to create a private league, they would have full trade veto power.
2) Premium leagues - you must use paid credits to be in the league and/or can only be in the league if you have a credit balance of more than 5 credits (same criteria for hiding ads). This would give you the added benefit that everyone in the league has skin in the game. The other side would be that there are lots of great users here who have not purchased credits, and I don't like excluding them from a solution.
Both of these solutions could have as a part of them a more lax trade meter.
Some other thoughts are to maybe reset the 30-day trade ban if you haven't been logged in for, say, 15 days; change the trade ban to when you join a league instead of when your account was created (this one has gotten negative feedback when I've mentioned it before); and require trades that are beyond a certain point on the balance bar to be approved by the rest of the league. I hate having to make rules that make it difficult for legit players to play the game correctly.
Multiple IDs appear to be the primary vehicle for those who want to cheat. On other sites, I have seen them used to make unbalanced trades. I have seen coaches use their Team B to develop young players, then trade them to their Team A when they reach an acceptable talent level. I have seen coaches use their Team B scouting budget to allow Team A to scout more players. I have seen coaches use Team B to torpedo the efforts of Team A's chief rival.
The site I am thinking of tries to discourage multiple IDs by checking IP addresses when an infraction is reported. But, often, the damage has already been done. And it creates yet another headache for the poor developer.
In some leagues on another site, there is poll system that gives an automated rejection of a trade if a certain percentage of the league members give it a thumbs-down. The downside is that not every member is paying attention or wants to devote the time to analyzing others' trades.
Some leagues use the commissioner to achieve checks and balances. The downside is putting veto power in the hands of someone who has a team in that league, and thus may create a conflict of interest by his decision.
I have seen a combination of both ... the poll system, plus the commissioner can rule if not enough members participate in the poll to achieve a quorum. That seems to be the most effective.