Adding a learning stat in this situation might be nice too. For example players with high learning will be able to learn beyond their would be cap up to their coaches limits. For example a player with 100 learning would be able to learn all the way up to their coaches limit vs a player with say 50 would only be able to learn up to half their coaches limit in the stat.
So a player with a coach with 90 in the stat and their normal max would be 30 (not uncommon for late round players) would be for 100 learning 90 in the stat 50 learning would reach 45. A player with 33 or less would only reach their 30 limit. Players with 0 learning would be unable to receive extra growth from coaches and would basically act as they do now and perhaps grow to potential a little slower than players with high learning.
You could perhaps do an average of the coaches to do their stat or as mentioned above remove the in game bonus for position coaches and leave that to head coach and coordinators and position coach determines growth (or at least a significant portion of it).
This would make the game a lot more realistic and engaging as you have a little more control over your team. You hear it on all levels of the sport that this or that team can take a chance on a player lacking because they have a coach who can teach it. Think the QB guru coaches or the Seahawks offensive line coach who has a lot of press lately for turning bad lineman into solid players.
Last edited at 4/14/2017 5:56 am