WarEagle wrote:
Ok.
I agree and I think it is more a GM issue than a coding issue.
Just like nearly everything else in MFN, if you let the Ai make the decisions for you you're just asking to get burned. If that means you give up a lot of returns then so be it.
no doubt, but I think it is tied in to weight and how the positions do not allow you to adjust your preference of how much they should weigh. that is on the docket.
as the gunners play a multitude of positions across a multitude of formations. from kick off to KR, to PR and punt coverage. generally the first two should be DBs and th e others are blends of TEs and Linebackers skills depending on the specific special team used. the whole thing was quite vague before and those generalities are becoming even more exposed as other code parts tighten up.
I think it was 73 I lost a playoff game due to An all Ai set up. the regular season was fine but in one game I let like 4 or 5 return tds.....like a month ago. upon inspection the Ai put 270 pound DEs at the top gunner postions....they had 100 speed but the new adjustment of weight and how it plays a part in speed/ fatigue had opened up that lane that destroyed PRs about a year ago. it resurfaced under those conditions....probably due to my opponent using overrides or just putting fast guys and good blockers out there.