MoonPygg wrote:
was thinking of an agility trait also
It is like no jumping skill. You got to be creative when looking for football related skills
Acceleration is mainly used within 2.5 yards, so a guy making more cuts because of higher carry acts kinda of like an agility trait when running the ball.
An 91 speed 17 acceleration and 63 carry back might get caught in the backfield more often ...as well as he might be labeled a one cut back. For when he gets to the second level hes less likely to change direction and if he does he will have to get his speed back up. As by 15 yards speed is in full effect and acceleration is not used again till he cuts again or breaks a tackle.
He just won't break as many +15 yard gains . Where a slightly slower back with 80+ acc and 100 carry will be "juking" a little more or hitting the hole faster and turn those 15 yarders into 20+ yarders .
Those guys I drop down to wr to get them a little faster and if thier skills are balanced use them as a 3rd down/ rb2/ return guy. Kinda like any smaller explosive agile nfl back.
I like to measure explosion with broad jump, vertical leap, 3 cone, and shuttle. With a good three cone score and those others really makes for an agile player.
If we ran our dots through a 3 cone drill some of those high acceleration guys would put up better numbers . As the drill has a bunch of turns pretty close together . Under our code it would be speed and acceleration doing all the calculations . But while running you have to throw ball carry in there cause it changes angles of the defenders .
One pass play to the wr1 I saw an example of this agility taking place. Both players were near elite but db had better speed and the wr had better acceleration . It was a short route that ended quickly then the qb was off the mark the other way . Both guys juked back and forth 3 times within 5 yards . As comical it was it was easy to see how acceleration was dominant rating in that quick set of senerios for short yardage.
Too bad we don't see guys juke like that with the ball, but at least 100 carry guys move more often.