I took a team in MFN-1 The test league to demonstrate just this issue. The team I took over were 0-6 full of veteran technicians with no speed. I scoured the free agency players for players with high speed. I then converted all the Defense to DBs and all the skill positions on O to WR.
This gives those players not only the benefit of extra speed as their weight gradually receded but also extends their stamina as the engine addresses all plays based on the label on the player card eg. WR. Not a massive issue, if you have good backups on the D-Line.
So, what happened to this team. It has gone 7-2-1 over 10 games. It has been gashed on the run in the two losses but generally gets lots of tackles for losses of gives up 5-9 yards per rush. This puts teams into second and third and long and makes it tough to maintain a sustained drive. They do give up lots of passing yards and as they are getting lighter their are more missed tackles and on occasion players get pushed backwards 5-10 yards when the O line meet them head on.
I did this to highlight the issue and was actually delighted when a team pushed us around like Rag dolls. My initial summary would suggest that speed kills, but at a certain point strength becomes more of a factor.
I have a theory that I intend to test in Fred's no holes barred league to see if the MFN 1 team is an outlier or a true reflection.
Why have I done this? Not because I want to beat the system but because I want the system to be better. I have offered up potential ways to solve the problem and strength is becoming more of a factor as the tweaks to addressing the punt block issue continue.
MFN 1 needs players who want to push the limits of the engine, not players who are concerned with win-loss records. If you don't want to be part of the problem, you have to be part of the solution. There is more to be gained from demonstrating an issue and suggesting potential solutions than demanding something is fixed now 'Don't come to me with problems, come to me with solutions' is a mantra my old boss lived by. Chances are jdb is aware of where the issues are but fine-tuning the code for punt blocks also means that it affects every other play in the game.
What does that mean? There is no simple quick fix to this, better to spend the time to help improve it and help in the testing. By all means discuss the problem, bring it to people's attention and suggest how it could be improved. In my opinion the gap in speed between a 95 speed and a 70 speed needs to be closer to make a players technique carry more importance. That doesn't mean the small quick guy shouldn't win on occasions, just be should win (much) less often.
To clarify, this is not a dig at you Fred, I want to see more of the well-versed experienced players take a more active role in correcting the games many flaws. Take a team in MFN-1 test and try to break the code. If you don't have time for that, then get involved in the discussions on the MFN 1 forums. Suggest solutions there or debate potential solutions and whether or not they are viable and the effects you would expect to see.
Sorry for droning on but what do you (the general MFN player, not just the OP) think needs to be done to correct the issues you see. How long should be spent on fixing your issue and how long should be spent testing that potential solution?
It may be that the code can never be better than this game engine and fixing an obvious error may result in 100 other new more substantial errors pop up in curing that one fault. If it's taken this long to solve a problem, it's obviously not a simple job because it is not being ignored, it is being tested and to date, it is still flawed.