Can we remove keying on defense? Or at least nerf it a bit? I see teams (myself included) who will run 4-3 defense with blitzing and pretty consistently stop passing games because they use the pass key. And it doesn't even have to be the blitz. The 4-3 defense pass key seems capable enough to stop the run as well.
It just seems not logic based for a defense to not be punished when trotting out 2 DBs against 3 or 4 WRs. How can you possibly send the blitz whilst simultaneously play the pass lol. Maybe it's possible to punish that kind of defense but it feels silly for it to be so effective if you're not specifically gameplanning to beat it.
In my opinion, the play should speak for itself. A blitz should be good against the run and high risk high reward against the pass. And a non-blitz should be weak against the run but strong against the pass. You shouldn't be able to tell your team to simultaneously stop the run, pressure the qb, and also everyone else play the pass just in case! If the o-line holds up, it should be an easy 20 yard play.
Also running a defense with fewer DBs than WRs should be easy pickings for an offense. But as currently set up, playing fewer DBs than WRs seems to stuff the run and contain the passing game.
Last edited at 5/13/2024 6:20 pm