I'm new to all this, so I may be over reacting but I think the game injuries are way too high. According to the MFN2 league stats, there were 130 injuries in Week 2 alone! That's almost 7% if you consider all 32 teams carrying 60 players at the time. We may have to report this to OSHA! Anybody have thoughts on this?
Yes, you're right. MFN-2 is at 100% injury rate. I just came off of a Private League Preseason Game #1 where the league is also at 100% injury rate. That = fail mode. It should be 70% for the preseason, 100% for the regular season because the sim engine is vicious. From the very first snap of Preseason Game #1 where a player's condition is nil or near 0 it'll hack your player to pieces before you can even settle in for the game. The aforementioned Preseason Game #1 I got 2 players taken out for 1/2 a season right from the jump.
Re: Injuries
by
Elwood
@
7/26/2021 8:49 am
Who controls this? Is there anything that can be done to correct it?
Re: Injuries
by
Smirt211
@
7/26/2021 8:56 am
Public Leagues - Nothing. It's locked in @ 100% injury rate.
I play ultra aggressive to try and win every dice roll. Protect my hard work. Nothing like working hard on a season game plan and then you come right out and your 95/95 speed WR or 2 to 3 elite CBs are knocked out. You learn, get mad and do all you can to avoid it.