This league has hit the maximum salary cap for a 32-bit integer! Right now the game engine will crash if the salary cap is this large. That's something that will get resolved as I get back into the game engine, but for now, it's still a problem.
I have reduced the salary cap to reset it, and all corresponding data should follow. Please let me know if for some reason it didn't work successfully. We did this in MFN-1 without an issue; MFN-2 is the second league to hit this ceiling.
Re: Salary Cap Adjustment
by
Kalispellian
@
11/14/2025 6:49 am
Room under cap for current season appears to be miscalculating.
Re: Salary Cap Adjustment
by
Kalispellian
@
11/15/2025 7:15 am
See now in the Beta it is visible that dead cap is showing as negative (-1,540,099). Dead cap shows as zero on the old website. This is skewing the room under cap by this -1.5M.
Re: Salary Cap Adjustment
by
Smirt211
@
11/15/2025 11:12 am
I see it. :( Flying blind here. I'm hoping that with all my cuts and with cutting the upcoming draft picks (Rounds 4-7) that I am under the cap.
It's really impossible to know how you're doing.
Re: Salary Cap Adjustment
by
Kalispellian
@
11/15/2025 3:29 pm
Well I recall I had zero dead cap. So I just did the quick math of the negative against current room under cap.. FOr other it could be harder but maybe the number hiding behind the negative dead cap glitch is still factored in the room under cap.
I am a little nervous myself as I have absolutely demolished free agency and grabbed a pile of studs! I had a bunch of cap space though....
Any chance we can get this over cap formula fixed? I have tried to do the math with the available information but....if this kicks in suddenly could be a lot of teams in a world of hurt.
Re: Salary Cap Adjustment
by
Kosmic28
@
2/25/2026 5:18 am
New Owner-please adjust my dead cap for SF Niners, please. Thanks.