One could say drafts are weak or useless after the 3rd, 5th, or what ever round , but I will continue to say it is just too easy to draft here on mfn.
With athletic ratings being stable , volatility being shown, and nothing like off the feild issues or career ending injuries one could just pick a low volatility players and they would get an average player (70) .
A 90 plus player (hall of fame/ perennial pro bowler) should be rare and very difficult to find. Using this article (
https://www.dailynorseman.com/2017/4/12/15274148/most-nfl-draft-picks-are-busts) by a legit source of nfl players grades. One could say our stock pile of players represents the nfl scale of who's a bust or not.
Really if two thirds of all nfl players are useless that would make most teams wanting he top players. Here the top 1/3 of the talent pool is on rosters as most guys like players above or near 70 default . A 60 or 50 is a fringe player....a FA.
The big difference is all of our exact measurables we are able to obtain, spread sheet and predict what a player will look like after he gains or loses 50 pounds. Which is not very nfl intuitive drafting. So our pool is actually larger.
Same goes for the weaknesses of the code. We all try to pick very similar players ....if zone was more effective than one could scheme that way, but right now I wouldn't . Or pick a bruiser to wear down a defense .
The worst part of really strong draft classes is that it many of them in a row would flood leagues with such high ratings the elite players and ratings would be less effective at generating elite results. Narrowing the window of effectiveness and raising the value of the random number generator . I don't want that.
Draft player obfuscation (even more randomness to drsft picks) was tried in beta and shut down by users who left the game anyway as it was scrapped after two drafts . I thought that dispersed talent to later picks, but it increased the number of early round busts. It made you pick really low volatility players .
Not like lellows **** shoot in 87 last draft . In which paid off imo. I use that drsft stragety often. As I think 7/11 high volatility players boomed and all of them (except one ) was picked prior to the 4th round. Jdb designed the game to have high volatility guy to be picked later in the draft so we could get some gems.
Currently , he has boosted the athletic ratings of lower generated players and added a volatility boost as each round passes. I like that but I like obfuscation better . Really, I like all ratings hidden until retirement and then you get to see the players ratings (in thier prime ).
Using nfl measurables like combine , prodays , and workouts with team. Even ideas of real college leagues to generate draft classes for nfl leagues . So at least you have collegiate stats , tape and awards to use as well.
Then I would say draft classes are weak or strong , but like I said it just too easy to evaluate players off the feild and some key on the feild stats are just not there yet . (TFL, TFL allowed, yards receded by defenders, and hurries allowed by pass blockers )