Arm strength moderates accuracy the deeper the target is .......I think it is something like a pass less than 12 yards is not penalized for the distance the ball is thrown. 4.4 you could spam a ton of short passes to 80+% completion rates. 4.5 is different cause qbs will throw deeper but they will dump it off plenty with the right set of senerios.
To me a weak arm guy is a game manager and strong armed guy can sneak it in to those deeper windows. That’s How I classify them under 4.5. Going a bit deeper and imaginative I play them like this
A guy with low FOV and or intelligence will force more throws but it’s not the worst if your receivers are considerably better, but this guy will need a good arm. That’s any big risk taking QB one who gets big plays but a bit more ints as well. Any nfl gunslinger falls into this category for me and I find many in leagues FAs
The Alex Smith type has sub 70 arm and an ability to avoid some rush ...or just get through his 3 step drop quick and get rid of the ball. I use different sets of plays at different rates than the prototypical gun slinger above. This guy had a higher default due to low intangibles but his effect plays are a bit limited
My preference is the Russel Wilson type. Pretty much all the intangibles, accuracy, but maybe not 99 arm strength still above 84 -88. With QBs not scrambling much it almost makes faster qbs a bit more valuable than the slow ones. I like at least 60-70 speed or above for these guys. This guy I will use a blend of the two sets of plays between the gunslinger and game manager.