lellow2011 wrote:
setherick wrote:
Nicko wrote:
Wow Seattle, that's a lot to give up... just to move up 3 spots in the 1st round.
With only two players worth drafting in the first round, it's a gamble that was worth doing.
LOL, there are quite a few impact players to be had in at least the top 5 if not the top 10 of this draft.
I can't disagree with this enough. With the current incarnation of the code, there are only a few game breaker positions that are worth drafting in the top 5:
1) Running back
2) Defensive end
3) Cornerback / Strong Safety
I didn't really need a DE, who I think will go with the third pick.
And there are no CB/SS combos worth staying at 5 for. I'm beginning to question the overall value of CB/SS. I burnt through a lot of picks in 19 to draft one of the best secondaries in the league, and I'm torn on how effective it is versus other leagues I play in with average secondaries.
Currently, a great RB will destroy most opponents because of how overpowered break tackle is and a great DE will destroy most offensive lines. All other positions can be filled by any average Joe.
Why can you ignore the other positions? QBs are hamstrung by the code, so if you can find a QB with one or two excellent attributes, then he'll be as good as the best overall QB in the league. WRs only need a few key attributes to be effective. LBs are underpowered in the code so a LB with good SP, run defense, and tackling is going to be just as good as a 95+ LB. And DTs got seriously nerfed when JDB changed how their speed got generated. Now, all DTs are basically space eaters, so there is not a lot of difference between your elite DTs and your mid-round DTs with good ST, AC, and decent run/pass defense.
So back to your point. You're completely wrong about impact players in the top 5. There are a lot of great players on paper, but will never live up to their "potential" because of code.