Would really like to see the player and pick values improved to reflect the actual value.
There is no way that a number one for next season should be worth half the value of a first rounder that did not bust from previous seasons. What happens is that an 8 or 9 year veteran whose value has dipped to around 800-900, can easily be traded for a 1st round pick at 900. That pick should be at least twice that value. By doing that, a lot of the "bogus" trades being done by dupe accounts will no longer happen, fixing that problem. Noobs will no longer be vulnerable to terribly bad trades, because they will be protected by accurate values. The player values need to reflect the actual value of the player, not just the default values and age.
The experienced players in this game, the ones who know how to really manage their rosters for maximum value, start dumping their high rated veterans for picks when they get 6 yrs or more on them. But, more and more players who have one or more seasons experience, are finding out the same thing. So, we have a lot of players putting their good vets of 6 or more years on the trading block and writing "picks" in the message box. No one who knows what they are doing is giving away a high first round pick for a 9 or 10 year, veteran with top ratings.
Another example of the value being way off the mark is the Quarterback defaults vs their actual important attributes or weighted values. There are Qbs leading their leagues in passing that have default values in the high 60's. In general, the Qbs default values should relate much more to their overall value than they currently do. The Qbs should also be the highest paying position on the team, same as the professional football league that this game is attempting to simulate as much as possible. Ive already stated my case for making salary cap more of a simulation also, as that would go a long way to solving the problem of dupe accounts, bad trades, and hoarding/keeping an overload of top rated players w/o any concern about or difficulty with the salary cap, which is exactly what is used in pro ball to increase competition.