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Re: Player and Pick value

By lellow2011
9/15/2016 11:16 am
WarEagle wrote:
lellow2011 wrote:
I had someone offer me a late first rounder for this guy https://cust12.myfootballnow.com/player/4900 ... a 90+ (by my weights) FS ...



I have this player at 83 with my weights. Probably because I put more of an emphasis on discipline and run D for my safeties than you do (trying to avoid those defensive holding / pass interference calls on 3rd & 20).

This is one of the things that is great about this game. We all evaluate and value players differently, and we also use players differently. Being able to set custom weights is a great feature!

This is also one of the things that makes the trade meter ****.
Using this player as an example, who knows how the AI evaluates him? For all I know the AI considers this player 95 because they only care about speed and punish receiver for this position. Or maybe the AI sees this player as 60 because they put a lot of emphasis on B&R coverage, run D and discipline.

Because the trade value for a player is tied to the AI's perception of that player, you get some great players with very low values, and some awful players with really high values, the combination of which makes for some interesting (if not questionable) trades.

I have some players on my teams that I consider to be pretty good and contribute to my success, but the AI shows their value as less than 100. Some of these players I wouldn't give up for a 2nd, maybe even a 1st, but the AI would move them for a case of beer.

We need to go back to using our own weights when evaluating a trade.

Can someone find a way to abuse that? Sure. But they can abuse the current system too. I can offer up a trade right now involving some scrub that I know the AI will love but actually isn't any good and get much more in return than he is worth (at least to me).

The trade window should show:

Your rating for each player.
The AI default rating for each player.

Your trade value for each player.
The AI default trade value for each player.

Trade meter based on your weights.
Trade meter based on AI default weights.

I guess trade value for picks would remain the same since it's not based on anything in MFN anyway.






6 penalties with over 3000 career snaps, penalties seem almost completely random with little regard for discipline, my understanding about the run defense attribute is that it helps get off blocks in the running game, LBers usually eat those up and the safeties go unblocked so that would make it of very little use IMO.

Re: Player and Pick value

By WarEagle
9/15/2016 12:22 pm
lellow2011 wrote:


6 penalties with over 3000 career snaps, penalties seem almost completely random with little regard for discipline, my understanding about the run defense attribute is that it helps get off blocks in the running game, LBers usually eat those up and the safeties go unblocked so that would make it of very little use IMO.


Interesting. Thanks for the info.

Re: Player and Pick value

By lellow2011
9/15/2016 1:52 pm
WarEagle wrote:
lellow2011 wrote:


6 penalties with over 3000 career snaps, penalties seem almost completely random with little regard for discipline, my understanding about the run defense attribute is that it helps get off blocks in the running game, LBers usually eat those up and the safeties go unblocked so that would make it of very little use IMO.


Interesting. Thanks for the info.


I should also point out that my FS plays almost all zone coverage, so that would probably reduce the chances of getting called for penalties as well.

Re: Player and Pick value

By GrandadB
9/15/2016 6:47 pm
We just had a trade in 19 that is stirring up discussion, here is the link to the trade & comments, https://mfn19.myfootballnow.com/forums/thread/1/771?page=1#3276

Basically it illuminates what the problem is with the current trade valuation system. War Eagle really hit it on the head in the previous post and has a good suggestion for improving the situation.

As far as pick valuations, that shouldnt be too complicated, I would suggest ranges based on pick position in the round, and an average based on player meter valuations produced by that round and pick spot. Overall, I think the pick values should be double what they currently are, just for starters. A number one pick should be worth1400- 1500 if in top part of the round, and 1100-1200 in the lower end. That will go a long ways to ending a lot of "unbalanced" trades. A second round pick should be 800-900 in the top end, and 500-600 in the lower, and so on.

Like WEagle stated, there can be a lot of individual preference for the attribute ratings and how a player is valued. However, there are also basic or generic values that are a "given" need, like speed for the secondary and ball handlers. I dont see a lot of starting CB1s with speed less than 70, if I do, there will be a lot more passing in my gameplan. So, I dont know the exact "formula" that would provide more accurate player & pick values, I only know that the way it is now does not prevent big mistakes and/or abuse.

Re: Player and Pick value

By Brrexkl
9/17/2016 12:35 pm
I would like to propose a step further, actually.

I go to the Trade Screen. I pick Seattle, because everyone wants to 'beat King of Bling in a Trade'.

I select my Player(s) and Pick(s) and his Player(s) and Pick(s).

For each I should see My Value for BOTH My Players and His, His Value for both My Players and His, and the A.I. Value.

So we know what the Baseline the AI Value shows, and we can see how I value him and how he values him. I may think my DT is amazing (and I do, and I offered I'm to Bling who laughed at him *Gabriel Sexton*)... doesn't mean my 92 Rated DT is going to be viewed as highly as another Owner would view him. This really skews things as I think 'Wow, I offered X2 the Value that I requested, and he STILL said no... what does one have to do to get a Trade here???'. Well, on MY side it was X2 in his favor, on HIS side I was trying to fleece him with a slower DT that is Rated around 70 for him.

So being able to see all the data points would be cool. It would be sort of like 'feeling a trade out' in real life, but we aren't on 24/7 to do this. So the Head Coach Setting takes this part of the Pre-Trade Evaluation and says "Nah, don't waste his time with this... we don't value that guy like you do" or "Well, certainly... we didn't like the QB that much and love the value in return". I mean, the Owner still chooses to Accept or Reject and/or Counter, but a lot less 'WTH kind of Offer is that?" moments would occur if we say all 3 Overalls.

Re: Player and Pick value

By jdavidbakr - Site Admin
9/17/2016 1:19 pm
Brrexkl wrote:
I would like to propose a step further, actually.

I go to the Trade Screen. I pick Seattle, because everyone wants to 'beat King of Bling in a Trade'.

I select my Player(s) and Pick(s) and his Player(s) and Pick(s).

For each I should see My Value for BOTH My Players and His, His Value for both My Players and His, and the A.I. Value.

So we know what the Baseline the AI Value shows, and we can see how I value him and how he values him. I may think my DT is amazing (and I do, and I offered I'm to Bling who laughed at him *Gabriel Sexton*)... doesn't mean my 92 Rated DT is going to be viewed as highly as another Owner would view him. This really skews things as I think 'Wow, I offered X2 the Value that I requested, and he STILL said no... what does one have to do to get a Trade here???'. Well, on MY side it was X2 in his favor, on HIS side I was trying to fleece him with a slower DT that is Rated around 70 for him.

So being able to see all the data points would be cool. It would be sort of like 'feeling a trade out' in real life, but we aren't on 24/7 to do this. So the Head Coach Setting takes this part of the Pre-Trade Evaluation and says "Nah, don't waste his time with this... we don't value that guy like you do" or "Well, certainly... we didn't like the QB that much and love the value in return". I mean, the Owner still chooses to Accept or Reject and/or Counter, but a lot less 'WTH kind of Offer is that?" moments would occur if we say all 3 Overalls.


That's a very interesting idea ... would it be a possible exploit to be able to see other users' evaluation of players?

Re: Player and Pick value

By Bryson10
9/17/2016 1:33 pm
it could allow someone to try to copy the other persons weights but otherwise it would be an easier way for all involved to see the thought process. I think trades are so relative that no matter what not everyone is going to see a trade as fair. I like the this idea though

Re: Player and Pick value

By Brrexkl
9/17/2016 7:03 pm
jdavidbakr wrote:
Brrexkl wrote:
I would like to propose a step further, actually.

I go to the Trade Screen. I pick Seattle, because everyone wants to 'beat King of Bling in a Trade'.

I select my Player(s) and Pick(s) and his Player(s) and Pick(s).

For each I should see My Value for BOTH My Players and His, His Value for both My Players and His, and the A.I. Value.

So we know what the Baseline the AI Value shows, and we can see how I value him and how he values him. I may think my DT is amazing (and I do, and I offered I'm to Bling who laughed at him *Gabriel Sexton*)... doesn't mean my 92 Rated DT is going to be viewed as highly as another Owner would view him. This really skews things as I think 'Wow, I offered X2 the Value that I requested, and he STILL said no... what does one have to do to get a Trade here???'. Well, on MY side it was X2 in his favor, on HIS side I was trying to fleece him with a slower DT that is Rated around 70 for him.

So being able to see all the data points would be cool. It would be sort of like 'feeling a trade out' in real life, but we aren't on 24/7 to do this. So the Head Coach Setting takes this part of the Pre-Trade Evaluation and says "Nah, don't waste his time with this... we don't value that guy like you do" or "Well, certainly... we didn't like the QB that much and love the value in return". I mean, the Owner still chooses to Accept or Reject and/or Counter, but a lot less 'WTH kind of Offer is that?" moments would occur if we say all 3 Overalls.


That's a very interesting idea ... would it be a possible exploit to be able to see other users' evaluation of players?


Sure... it could to some aspect. Would take time, tweaking your numbers to get something 'just right' and you'd need an equally comparable player to test it with.

But there is also this... who has the 'right' Ratings? Just because the guy is 16-0 doesn't mean he's got his Ratings right... he may have them 'close enough' and enough Talent from not Drafting Busts that his Rules and Play Book rule the day. So all those 90's he thinks he has... could really be 75-80, but he doesn't have ANY Weak Links and his Play Book + Rules makes a Team of 75-80 guys a Great Team.

Just like another guy could undervalue his players... have legit 90's Rated in the 75-80 Range, and people wonder how he Wins with average to good Talent based on HIS Ratings.

There are so many moving parts that just knowing a proximity of how some one Rates their Players isn't enough to copy their success at all. You might be copying the one thing you were doing better than them. LOL!

For instance, just because a QB is the MVP doesn't mean the guy has the QB Rated 'right'... he could have the best System AROUND his QB... he could have Matt Cassell but in New England's System racking up Wins and quality stats. Watch out if he finds that Brady to replace him with.

Me, I **** at Play Book/Rules... I KNOW I Win off Talent (what I Win, that is). Grabbing 3 "Once in a Generation Linebackers" in one Draft will sort of turn a team around like that. Talent produced Sacks produced Wins, and addition by subtraction at QB. I know I don't Play Book/Game Plan/Rules well enough to beat the really great teams in MFN-7, and I know my Talent is to good (on Defensive, at least) for the Average to Bad Teams to stand up to the onslaught.

So if you copy me, you'll likely not like the Weights at all AND you likely won't have 3 Blue Chips (3rd, 4th and 5th Overall Picks) to carry you like I do. You'll wonder why copying my Weights didn't flip your Team. Well, Weights don't mean so much when dealing with guys that are All 100. :D So they make me look good.

Re: Player and Pick value

By WarEagle
9/17/2016 8:47 pm
I don't want my own player weights known to others unless I choose to disclose them.

Re: Player and Pick value

By raymattison21
9/18/2016 10:32 am
These are the picks for 75. They are quite low. Does the value for draft pick go up each season? I swear in leagues with more seasons the draft picks are worth more.
That five first rounders to even put you in consideration for a player. The limit is 4 per side. Something is off, with how safe picks can be that number should be doubled. Or i am down for opening trading back up again, because i just got blocked from getting a slow LB probaly worth 5 mil at most, maybe some will give him a big contract but at 66 speed he is limited to one section of the feild. Free all trades! Free all trades! Or at least in 75 only.....even more so because he leagues talent is so weak these next seasons higher draft picks should be worth almost triple now volatility is shown. Next draft late first early second round a team easily could land a 90 rated player. That a 2000 for 500. Picks are worth more or drafts are too strong. I like the latter but stronger allocations might happen first.


2017 Round 1 551
2017 Round 2 252
2017 Round 3 106
2017 Round 4 41
2017 Round 5 26
2017 Round 6 13
2017 Round 7 0