WarEagle wrote:
It does need some more work, but it is much better than it has been in the past.
There are a lot of changes that have been made that you are probably unaware of if you have only been here for 2 months. For example, you used to be able to trade picks up to 7 years in advance. Now it is only 3.
Also, some owners consider trades as being "unfair", "unbalanced" or "taking advantage of another user" simply because they wouldn't have made the trade themselves and think everyone should evaluate players and run their team the same way they do.
i'm sure the system is better than it was, but still needs work, as you say.
The ability to trade picks 7 years in advance is really ripe for exploitation simply because you cannot ensure that an owner is going to stay around to reap the consequences he has sown for himself. Things would be different if a GM had a real ($$$) vested interest in the future of his/her team.
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A totally objective method, however, of evaluating the relative values of trade elements is the concept of using a "currency" known as a
player-season.
In the real world this concept is relatively complicated and can be translated into an actual cash value and includes such factors as consistent performance level (essentially volatility), injury history, even drawing power (fan attendance, commercial endorsements, etc) among dozens of other variables and factors.
In a game such as this it can be evaluated very simply. A
player-season is simply one season's play by one player. To make relative evaluation easy, the player is considered to be a top-level, #1 pick.
For the moment we ignore the ramping that occurs to a player's performance level in his first 2+ years and the drop off that occurs near the end and just consider the number of top level performance (what i call "stellar") seasons the assumed #1 pick is expected to generate. (These high-performance seasons are very valuable and due to cap restraints and availability there is a practical limit of how many of these any team can have.)
So using a very, very simplified evaluation method we can easily compare the value of trading older players, for instance, for #1 draft picks and get a result which is far more satisfactory than anything used in the game. The only input variable we need to use in our rough calculation is the expected longevity (number of player-seasons) our star #1 pick is going to generate for us.
Let's say, for example, a GM wants to trade an 8 year (top-level) RB for one, or several, future #1 draft picks. Let's assume, here, that all the potential players considered in this example will be expected to retire after 12 years, for simplicity. Now, our game tells us that this 8 year RB is worth 2 (possibly 3) future #1 picks. Does this make sense?
The RB will be expected to yield to the recipient 4 "stellar" player-seasons while the receiver of the two picks, after throwing out the first two 'maturation' seasons, receives an expected 20 in return. In some cases 3 #1 picks or 2 #1s and a #2 are considered fair value. 4 stellar "player-seasons" in return for 20-30 is somehow a fair trade?
OK, to be fair and a bit more accurate, there is a chance that the drafted players will be 'busts'. A bust here does not normally mean the player is worthless and has to be cut but instead that these players may turn out to only perform as well a second or third-rounders. Let's assume a percentage of about 30% 'busts' for first round draft picks (this is likely on the high side). Even with this inflated percentage and using the lower number of seasons above (20) then the recipient of the draft picks is still expected to gain 14 stellar player-seasons in return for 4.
This is not subjective opinion. It is not opinion that 20 is five times the value of 4, or that in our very conservative calculation, 14 is 3 and 1/2 times the value of 4. It is fact. It is fact that the giver of picks is giving MASSIVELY more than he is getting in return. Yet the game evaluates '20' as being equal to '4' somehow, more or less.
Obviously the trade-value system in the game is way out of whack and unfairly slanted towards players with 'mature' teams and older high-level players.
As a final, and anecdotal, point, i would just like to mention that in the five leagues in which i presently have a team, no top GM has ever offered a #1 or even a #2 pick for one of my players. Every single one has bombarded me with offers for one of their 10-14 year vets for 1 to 3 #1 picks the moment i joined the league. This was not because these guys are such kind-hearted, giving human beings.
This fact, by itself, is enough evidence of how lop-sided this situation is and i invite all newer GMs to compare and post here if their experience is any different than mine.
Doubtful.
Last edited at 6/02/2017 6:28 pm