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Re: System in place to stop someone from cutting everyone

By bgedgerly
4/25/2019 2:31 pm
raymattison21 wrote:
jdavidbakr wrote:
Obviously if you have players retire to take you below the minimum the AI wouldn't fill your roster, this limitation would only apply to cutting players. With that in mind, do you cut down to 30 players or does your roster go down to 30 due to retirements/contract expiration? If you are cutting down to 30, especially during the free agency stages, I'm curious to know if you would still be able to accomplish your goals without being able to cut that low.


Recently I let contracts expire down to 34 players in a slight rebuild. In a competitive leagues the damage may be done after 5 guys released . Even one sometimes. If they could be simply reversible the presense of that would help prevent action and ease stress on active league administration .


I would think that this rule would apply to actively cutting players. Letting contracts expire/retirements should have no effect on this.

Re: System in place to stop someone from cutting everyone

By Cjfred68
4/25/2019 10:21 pm
During the season, there should never be an occasion to drop to 35 players. Off season is different

Re: System in place to stop someone from cutting everyone

By TarquinTheDark
4/26/2019 1:01 pm
In one league, I took over an abandoned team during the playoffs. The previous owner had just made quite a few questionable re-signings . . . loading up the salary cap, and we were very obviously using a different set of weights.

I cut the roster to 45 before EOS, and down to a core of 22 immediately after. Thanks to free agency, I was still able to get a playable team on the field.

Point is, if I hadn't been able to make those cuts, I would still be stuck with a bunch of overpaid aging garbage and not able to rebuild.

Re: System in place to stop someone from cutting everyone

By Cjfred68
4/26/2019 1:06 pm
TarquinTheDark wrote:
In one league, I took over an abandoned team during the playoffs. The previous owner had just made quite a few questionable re-signings . . . loading up the salary cap, and we were very obviously using a different set of weights.

I cut the roster to 45 before EOS, and down to a core of 22 immediately after. Thanks to free agency, I was still able to get a playable team on the field.

Point is, if I hadn't been able to make those cuts, I would still be stuck with a bunch of overpaid aging garbage and not able to rebuild.


Exactly my point, during the season you have to maintain a minimum of 45, I think then after the EOS, you can go as low as you need to.

I just cant vision a reason to cut so many during the season because you must field that minimum so you really need to sign players during the midweek before making cuts or yiu may find yourself below the minimum roster size and the A.I. takes over

Re: System in place to stop someone from cutting everyone

By slowtospeak
4/28/2019 9:30 pm
At EOS you should be able to do whatever you want. I have cut *everybody* in the past in order to deal with a cap crisis. During the season, a roster restriction makes sense.

Re: System in place to stop someone from cutting everyone

By ColonelFailure
4/30/2019 1:25 am
It just needs an admin brake.

If a team cuts more than [admin defined number] in one day, that team must be granted permission by the league admin to cut further.

Re: System in place to stop someone from cutting everyone

By Smirt211
4/30/2019 3:48 am
Yeah, it needs an admin checks and balances. That's tricky, though, but typically league owners are fair and judicious.

Review process. If it raises a red flag it flips over to the League Owner's screen for allowance. Then the League Admin will either a) be like ok, we discussed this and it's a cap cutting scenario or b) um, no this is cutting all players as a strike back to my league.

Re: System in place to stop someone from cutting everyone

By parsh
4/30/2019 11:19 am
Smirt211 wrote:
Yeah, it needs an admin checks and balances. That's tricky, though, but typically league owners are fair and judicious.

Review process. If it raises a red flag it flips over to the League Owner's screen for allowance. Then the League Admin will either a) be like ok, we discussed this and it's a cap cutting scenario or b) um, no this is cutting all players as a strike back to my league.



Which is awesome .. For a custom league .. Lol

This can still happen with reg league. My 2 cents .. Have a set number or minimum number .. Let custom admins toggle that number.

Re: System in place to stop someone from cutting everyone

By CrazyRazor
4/30/2019 11:48 am
Don't allow that person in your League. Problem solved.

For the sake of this post, I suggest 30 players as the cutoff point. I've had my teams down in the low 30's on rare occasions that I forget to sign expiring contracts.
Last edited at 4/30/2019 11:52 am

Re: System in place to stop someone from cutting everyone

By Cjfred68
4/30/2019 12:37 pm
CrazyRazor wrote:
Don't allow that person in your League. Problem solved.

For the sake of this post, I suggest 30 players as the cutoff point. I've had my teams down in the low 30's on rare occasions that I forget to sign expiring contracts.


Obviously you dont want a person like that in your league but when you dont realize what a problem an owner is beforehand.....and he slashes out and cuts the entire roster then abandons his team out of some sort of malicious attenpt to purposely damage a league.......a league admin should at the very least recieve some sort of notification that team "A" in league "B" is cutting 46 players during this sim and not signing any free agents......when this happens during week 15 of the season there is no rational explanation.


Then you contact JDB to fix the problem and your league is delayed for a few days while it is pushed back to the previous sim.

The bigger issue is nothing is done to that owner. Ive read the code of conduct thread multiple times but it has no teeth because basically I was told.....I know he is an a$$, most owners know he is an a$$ and if I bar him from the game he will just sign up with a different user name. He has a reputation so most owners wont deal with him.

For me, public leagues are pretty much dead, why invest time into a league that someone like that can join on a whim and mess with teams without any fear of consequences.

Honestly, I got the impression, I was free to retaliate in kind to his leagues because nothing will be done but I am not built like that. I wouldnt attack a league and cause problems for owners that have nothing to do with anything.

A thread was started, argued then locked without my knowledge until after it became locked to delay another league because of what happened to my league because the individual that sabotaged my league was admin of the other league. While I understand why an upset owner posted that, I never wanted that to happen and would have put a stop to it if I became aware of it fast enough. I was in the middle of an allocation draft and to be honest, I rarely check the suggetion box forum. Making a league of owners suffer consequences for the actions of one individual is wrong and not something I would endorse.

The only weapon I can use against someone like that is to ignore him and not allow him into any of my leagues. Im here to have fun, compete against some great owners and hopefully win.

This game is only as good as the owners you compete against. In my leagues, I try to build a sense of community, built on competition and sportsmanship.